GDC 07: Fable 2 Impressions (GameSpot)

GDC 07: Fable 2 Impressions (GameSpot)

Peter Molyneux shows a playable version of Fable 2 for the first time and makes good on his promise that one of the game’s key ingredients will be unconditional love. Project Ego.net reports on just what GameSpot had to say about what they saw of Fable 2 for the Xbox 360.

One of the highlights of GameSpot’s write up of their Fable 2 impressions article was their focus of the new pet dog and how it plays an integral role in the world of Fable 2:

One of the most intriguing things about your pet dog is that you’ll have no direct control over it whatsoever, while almost everything that you do will influence its behavior. When you’re walking around, he’ll rarely stray too far away from you, but he’ll actively explore the area and, in doing so, he’ll draw your attention to points of interest and anything that has changed since the last time you were there. Furthermore, when he senses danger, he’ll move ahead of you and start barking and growling to alert you. Your dog will be your guide through the free-roaming world that Fable 2 takes place in, and he purportedly performs that duty so well that Lionhead has seen fit to do away with the first game’s minimap.

This is very reminiscent of what we discussed in the Fable 2 pictures thread of our Fable 2 community forums.

You can check out GameSpot’s interpretation of their first glimpse of actual in-game Fable 2 footage right here.

This item was filed under: Fable 2 News.

« Community Spotlight v.5: Sephiroxas
Official Fable 2 Wallpapers added to Gallery »

Subscribe Technorati Digg del.icio.us Stumbleupon Google Bookmarks Yahoo! Bookmarks

Why not leave a comment, too?



Valid XHTML 1.0 Transitional Valid CSS
Fable 2 | Fable 2 Forum | Fable | Fable 2 Xbox 360 | 1 | 2 | 3 | 4 | 5 | 6
Project Ego, Fable, Fable: The Lost Chapters and Fable 2 ©2007 Lionhead Studios Ltd.®
WordPress theme designed by PureWordPress.com
©2007 Project Ego dot net